Level and EXP cover the map's ordinary spawns only — MVP bosses and script-summoned monsters are excluded, since they would skew both the range and the average. Average is per kill, weighted by how many of each monster spawn; the pool is every monster on the map added together.
| Monster | Size | Element | Amount | |
|---|---|---|---|---|
—
|
Blue Teddy Bear #20259 | Small | Water 1 | 20 |
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|
Green Teddy Bear #20257 | Small | Poison 1 | 25 |
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|
Hardworking Pitman #20261 | Large | Earth 2 | 20 |
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|
Red Teddy Bear #20255 | Small | Fire 1 | 25 |
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|
MVP Summoned Shining Teddy Bear #20260 | Large | Holy 4 | 1 |
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|
Sinister Obsidian #20263 | Small | Earth 2 | 15 |
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|
Soul Fragment #20262 | Small | Neutral 2 | 15 |
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|
White Teddy Bear #20258 | Small | Neutral 1 | 20 |
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|
Yellow Teddy Bear #20256 | Small | Wind 1 | 25 |
Drops bound to this map rather than to a monster, at the fixed rate the server defines. These are not affected by the server drop rates. A 3% gold rate means equipment and card drop bonuses apply to it; a 3% grey rate is fixed. A rate carrying ×3 is listed three times on this map and is therefore rolled three times.
| Item | Drop Rate | |
|---|---|---|
|
—
|
Illusion Stone | 3.6% ×2 |
|
—
|
Teddy Bear Refinement Box | 0.2% |