Level and EXP cover the map's ordinary spawns only — MVP bosses and script-summoned monsters are excluded, since they would skew both the range and the average. Average is per kill, weighted by how many of each monster spawn; the pool is every monster on the map added together.
| Monster | Size | Element | Amount | |
|---|---|---|---|---|
—
|
Ancient Megalith #20272 | Large | Neutral 4 | 35 |
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|
Ancient Stalactic Golem #20271 | Large | Neutral 4 | 45 |
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|
Ancient Stone Shooter #20274 | Medium | Fire 3 | 35 |
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|
MVP Summoned Ancient Tao Gunka #20273 | Large | Neutral 3 | 1 |
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|
Ancient Tri Joint #20270 | Small | Earth 1 | 35 |
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|
MVP Summoned Ancient Wootan Defender #20277 | Large | Fire 4 | 1 |
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|
Ancient Wootan Fighter #20276 | Medium | Fire 2 | 35 |
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|
Ancient Wootan Shooter #20275 | Medium | Earth 2 | 45 |
Drops bound to this map rather than to a monster, at the fixed rate the server defines. These are not affected by the server drop rates. A 3% gold rate means equipment and card drop bonuses apply to it; a 3% grey rate is fixed. A rate carrying ×3 is listed three times on this map and is therefore rolled three times.
| Item | Drop Rate | |
|---|---|---|
|
—
|
Illusion Stone | 4% ×2 |
|
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|
Luanda Refinement Box | 0.2% |